It was utterly predictable. What I find interesting is wow classic gold how the participant base is reacting into Classic on the entire. There's a definite group of people who have no idea how to play the game -- stumbling through various issues, fighting to orient themselves in courses they either never played back in 2004 or have forgotten how to play based on 15-year-old rules.
On the Retail servers, chatter about Classic is largely about how bad it is and how thankful many players should not be participating with it. On Classic servers, the chatter is how much fun people are having and how thankful they are to be back in a version of the game they enjoy.
That, and battling over whether the Deadmines instance ought to be abbreviated"DM" or"VC." This argument has been seen by me three times today. Additional meme callouts include"50 DKP minus," (NSFW predicated on language),"Shield / Hearth," and... *sigh*"Leroy Jenkins."
There have been multiple calls for Buy classic wow gold somebody to fire a Ventrilo server for all up to group on and while I've seen some arguments in conversation, I would say Classic has normally been more demanding than retail. In reality, one funny irony is the fact that the Retail machine I hung on last night was full of more whining about Classic mechanics compared to the Classic server I'm playing on.
The first Classic launch on Monday night was quite laggy, however, Blizzard had warned that it would be. For WoW -- 15 years today, off-and-on -- it's been possible for the variety of players on the host to cause local lag. The queues for login are all currently extending regardless of the fact that servers may hold players than they could in 2004. Over time, this will fade away. The question is, what will be left when it does?