Runescape's tone is joyously mild, and with fewer level pay for rs gold with gift card cap hurdles to leap over you are free to adopt and explore it without submitting to the grind. Which is great, because Runescape's quests have never really required one to use skills aside from combat, and have generally comprised puzzles or interactive components that have more in common with old school point-and-click adventure games than fantasy questing.
Places that used to be vacant are now brimming with NPCs, quests and stories. Every inch of the world was full of, or sometimes expanded, so as to incorporate all the characters, enemies and features that Jagex have been busy stuffing into the game for the past decade. The fact that Runescape is an online game is now a bonus rather than its main draw. Jagex may take their game completely offline and it would still be worth playing.
But that's the biggest gap between Runescape and its still running Old School Runescape counterpart. Both share about the exact same amount of concurrent players, but the way that players interact in each one is very different.
Old School Runescape may only have about 25,000 players in any given moment - barely a scratch on the numbers it used to reach in 2006 - but its players have understood the game for ages. They have decade-old friendships there, they know the best way to hang out, how to interact and almost every talking point the match and its storied history has ever produced. Conversely, lots of the people of Runescape, myself included, are returning players or total newcomers. They ramble beyond each other without laughing, don't all throw at the very same areas for no motive or attend feign parties in vacant attics... they just get on with enjoying the game.
There are online adventures to be had there how to make money on runescape mobile , but those that I played through were more structured and curated than anything in Old School Runescape. My thoughts of Runescape in 2006 entirely revolve around interacting with other individuals. I was duped or lured into PvP zones and murdered almost daily since I was promised some talent from a high level player, but as often as players exploited my ignorance there were also countless times they offered to help me, taking me under their wing in testing boss battles or giving me loose equipment.