The dearth of free stuffs also generates illegal transaction in pay2win facet, but we will not talk about that further, unless you guys want and say it is associated with my primary subject, that's the effect of pay2win facet. Maple M Mesos aspect being a mixture of Nexon and players mentality faults.
If I want talk more about cap damage, because most courses have this same cap harm, it creates a kind of unbalance in classes mainly because of funding, which is being a great deal more pay2win. Dojo is a perfect case of class unbalance at cap amount also.
And I also think cap harm is way too high. I thought a decrease cap is needed and marginally nerf boss HP, not scaling with the lower cap because people can still solo end-game boss. I mean if we lower cap harm by 40%, boss HP ought to be nerfed by 10-15%. They are end-game after all, but we could create a problem mode between normal and chaos boss.
Pretty much my idea about pay2win facet and this present cap damage.Your thought guys about it? Can you think cap damage is fine currently? What's the pay2win aspect for you? Yay I made a shorter and more precise thread.Maplestory The Marvel Machine (Bossing Destroyer) is BackThis is not a rant, this is just my true view of an important aspect of this brilliant game, the value of these items in Maple Story gets totally destroyed with all the upcoming Marvel Machine.